These notes describe test builds and changes present in their source. Automated checks do not replace in-game validation. Items are attributed to the first build that contains them; preparatory art is not playable content. There is no claim here of a GitHub Release for each test build.
Legend: ➕ addition · 🛠️ correction/adjustment · ➖ removal · ✅ verification · 📌 plan.
Only planned Workling mod revisions are listed here, with no promised dates. Details and other-project ideas are on Future Plans. 0.2.18 has not been released.
- 📌 0.2.18 (planned): seven provisional new golem types and a rework of the existing Netherite warrior, with the new types’ functions and recipes still to be defined; correct the Obsidian Golem Construction Block recipe center to an Obsidian Dust Block. The published 0.2.17 recipe still uses ordinary obsidian.
- 📌 0.2.19 (planned): fix 0.2.18 issues and remove train systems, backtank and diving gear from the base mod.
- 📌 0.2.20 (planned): fix 0.2.19 issues if needed and remove decorative blocks and the Builder's Bed from the base mod.
- 📌 0.2.21 (planned): fix 0.2.20 issues; golem chest tabs, lock/theft protection, and Andesite schematics, stock and automation.
- 📌 0.2.22 (planned): fix 0.2.21 issues; golem oil and the advanced fluid network.
- 📌 0.2.23 (planned): fix 0.2.22 issues; remove the Mechanical Arm and Controller Rail; redesign water wheels, gears, gearbox and encased mailbox; improve the nozzle, pending approved concepts.
- 📌 0.2.24 (planned): fix 0.2.23 issues; redesign funnels, chutes and tunnels; remove the item hatch and toolboxes, pending approved concepts.
- 📌 0.3.0 (planned): Minecraft 26.* / NeoForge 26.3.* compatibility after the planned 0.2 revisions.
- ➕ Added floor Item Frame-guided farming for the Andesite Golem: planting and replanting in a 9×9 horizontal area across three soil levels (Y−1 to Y+1). The displayed plant determines the next planting; farmland-surviving block plants, including compatible modded crops, are supported. A one-block neutral divider separates competing centers; obstructed cover, liquid or a floor frame directly above soil prevents tilling.
- ➕ Andesite stocks personal seed/plant slots from its own chest, up to one stack per type when space permits, consumes stock to plant and returns harvested surplus to its own chest. Without a frame, prior harvest/replant and neighboring-farmland repair remain.
- ➕ Builder's Bed gained a recipe. After a completed night of sleep, it restores half of missing health and hunger (rounded up), once per sleep cycle; merely clicking the bed does not trigger the effect.
- ➕ Added the Andesite Alloy Sheet, made by pressing andesite alloy, with candidate art still pending visual review.
- 🛠️ Corrected/defined recipes for all five golem construction blocks, four revival pumpkins, the Reinforced Vault and the Maintenance Wrench (same internal ID as the former wrench). An Obsidian Dust Block can now be pressed into obsidian. Exact grids are on Recipes.
- 🛠️ An empty Blaze Burner switches to its liquid variant from an adjacent fluid-pipe connection, without a straw; the liquid variant returns to normal on disconnect. Solid fuel remains accepted and tank state can be retained across the switch.
- 🛠️ Adjusted Redstone Golem route selection to compare paved length among complete routes; fixed the road regression fixture.
- ➖ Removed cuckoo clocks, barbed wire, Brass Fletching Table, straw, iron and festive spools, cardboard armor, potato cannon, Extendo Grip, electrum amulet and handheld worldshaper. Old festive links are discarded on load; removed registry IDs may be unresolved in old saves. Other wires/spools, shared cardboard content and the regular Blaze Burner remain.
- 🛠️ Compilation, build, server datagen and 105/105 GameTests passed. There was no graphical client validation, manual sleep test or world-reload test in this delivery; client datagen hit an upstream Registrate reflection failure before providers ran. Test build packaged; no GitHub Release.
- ➕ Adjacent crimsite torches shut down golems; asurine torches light only at selected patrol destinations or an occupied archer watch post.
- ➕ Matching revival pumpkins can be used on eligible golem chests; anvil sounds accompany creation and revival.
- ➕ Idle non-Redstone golems collect loose items in their areas while respecting crimsite-torch protection.
- ➕ Industrial roads oxidize to the weathered stage; Redstone route selection now favors paved segments.
- 🛠️ Fixed bed pairing; added PT-BR/EN coordinate-free death messages; intensified the archer construction-panel pulse.
- ✅ Build and checks passed; 103/103 GameTests passed. Client appearance and interaction were not verified in this session.
- 🛠️ Changed all five golem-construction panels to a softer, material-colored pixel sparkle animation (32 interpolated frames each). The obsidian panel keeps its dark base rather than flashing bright blue.
- ✅ Offline build and 101/101 GameTests passed; client resource loading passed, but the final animation appearance still needs in-game review.
- 🛠️ Corrected the outward-facing corner-cap textures on the Archer, Redstone and Obsidian revival pumpkins.
- ➕ The Brass Archer now keeps returning to the top of its own chest during the day before shutting down, including a slow descent from a watch post.
- ➕ Golems teleported or removed with their chests now leave a material-colored particle burst. Build and 101/101 GameTests passed; real-world behavior remains to be checked.
- ➕ Added connected wooden shafts for 12 wood types: oak, spruce, birch, dark oak, acacia, cherry, jungle, mangrove, bamboo, crimson, warped and pale oak. Same-wood runs connect; different woods show a coupling. The former shaft ID remains oak for compatibility.
- ➕ Added the matching wood-slab crafting variants while retaining existing shaft uses and the legacy shaft output. Rotation and shaft mechanics remain supported.
- 🛠️ Refined golem-chest undersides, revival-pumpkin corner details and the five construction-panel pulses. Funnel/chute concepts and proposed new golems were not added.
- ✅ Offline build and 100/100 GameTests passed; the client loaded the assets, but visual acceptance in-game remained pending.
- 🛠️ Strengthened the animated pulse on all five golem-construction panels while preserving their material colors.
- 🛠️ Corrected the Workling bed's inventory icon angle; this did not add a bed recipe.
- ➕ Repainted golem-chest undersides using each chest's existing body material and closed the underside faces of corner caps on the Archer, Redstone and Obsidian revival pumpkins. Offline build and golem checks passed; appearance still needed in-game review.
- 🛠️ Raised the bases of all golem-chest models so bottom corner caps have visible underside faces; painted the formerly flat-brown bottom with plank/trim details. These bottom colors were further revised in 0.2.12–0.2.13.
- 🛠️ Extended the underside strap buckle up to the body of the Archer, Redstone and Obsidian revival pumpkins, avoiding coplanar faces.
- ➕ Added the playable Obsidian Golem (initially with a temporary Netherite-style body), its chest and revival pumpkin, plus obsidian-dust and andesite-encased obsidian-dust blocks and their recipes.
- ➕ Increased the Redstone Golem's source range to 496 blocks; added a Crimsite-torch shutdown goal and Archer/navigation fixes from this gameplay round. Long-distance road behavior near 256 blocks was accepted as-is, not proven fixed.
- ➕ Integrated the approved maintenance-wrench v2 model with animated emissive core. Added the Redstone Golem's revised model/glow and chest's conditional torch-head light, plus its pulsing revival pumpkin.
- ➕ Added five reinforced golem-construction blocks with slow illuminated panels and switched golem creation to them. The construction-block recipes were not present yet.
- ➕ Added the functional Workling bed block with dyeable blanket and side-by-side double-bed pairing; its recipe was not implemented in this build.
- 🛠️ Fixed the smaller 3D revival pumpkin hiding neighboring block faces and removed overlapping underside faces that caused flicker; refined the pumpkin's underside in the follow-up.
- 🛠️ Fixed flickering fletching on the Archer's quiver. Revival pumpkins and iron-road blocks, stairs and slabs can be picked up with Shift + wrench.
- ➕ Client resources loaded without model warnings during the recorded smoke check; final appearance still required in-game review.
- 🛠️ Refined the shared 3D revival pumpkin using the approved concept: scale, colors, square corners, face and side emblems; corrected missing model registration.
- ➕ Obsidian visuals here were preparatory assets; the Obsidian Golem was not playable until 0.2.10.
- ➕ Introduced the shared 3D revival-pumpkin model and the Archer variant with a bow side emblem.
- ➕ Added preparatory Obsidian pumpkin/dust visuals; no playable Obsidian Golem yet.
- ➕ Rebuilt the Archer revival pumpkin with a carved face, ribs and 3D relief; added brass relief, a lid target, stripes and a larger latch to its chest.
- ➕ The Obsidian Golem art at this point was a concept for review, not playable content.
- ➕ Redrew the Archer revival-pumpkin face from the approved concept with square carved eyes and a glowing toothed mouth; left the other pumpkin details and bow animation unchanged. Offline build passed; in-game look still needed review.
- 🛠️ Improved Archer routes to linked Asurine-torch watch posts at different heights, including ladders and trapdoors, with patrol near the post and platform-edge safeguards.
- ➕ Added visual link lines while looking at a linked torch; Shift + use in the air clears the held item's link, and breaking the torch or chest removes its link.
- 🛠️ Refined bow-arm aiming and retreat: retreat speed and separation behind an allied warrior, no retreat from a watch tower, and protection from friendly fire among golems sharing a creator.
- ✅ Build, offline checks, dedicated-server startup and 94/94 GameTests passed. Later user feedback found remaining tower/trapdoor and daytime-return issues; 0.2.4 was not proof that every tower worked.
- ➕ Added the approved second-round model/textures for the Brass Archer, its chest, revival pumpkin and spawn egg.
- ➕ Its quiver displays 0–3 arrow tips according to personal arrow stock. Build and 93/93 GameTests passed; appearance in a real client still needed review.
- 🛠️ Reworked Redstone Golem road routing: continuous industrial roads rank first, then complete mixed/dirt paths, then a useful road prefix with an ordinary-path finish. Applied the rule to outbound and return travel, with up to two-block endpoint connectors and no detour multiplier cap.
- ➕ Added chest-linked Asurine guide torches for Archer watch posts and Netherite patrols, plus route/torch-link handling and chest-return refinements. Added Redstone chest power and adjusted power near its own chest.
- ➕ Added creator-attributed first-action milestones and private first-discovery notices for each golem type. Lowered/adjusted selected iron-road and golem route geometry.
- ✅ Build, offline checks, dedicated-server startup and 93/93 GameTests passed. Later long-route return feedback remained unresolved; automated fixtures did not establish that every world route worked.
- ➕ Made the Archer's personal arrow/brass storage usable, added nearby dropped-arrow pickup and adjusted target detection and firing ranges; added the first cuboid Archer art and physical ladder ascent/descent.
- 🛠️ Corrected custom Asurine/Crimsite torch drops and the height/pathfinding of industrial and weathered iron roads. Updated outbound and return road selection and invalidated cached routes after road changes.
- 🛠️ Kept Andesite/Redstone golem look-at-player behavior only within three blocks. Offline build, checks, dedicated-server startup and 83/83 GameTests passed; client visuals and wider in-game behavior still needed review.
- ➕ First golem test round: Andesite worker, Redstone carrier, Netherite warrior and Brass Archer, with distinct chests, creation/revival flow and roles.
- ➕ Added iron-road variants, guide torches, Redstone network/power behavior, resting/repair and early golem advancements. Initial Archer combat, road routing and torch drops had issues subsequently corrected in 0.2.1–0.2.4.
- ✅ Source/build and dedicated-server startup were checked; this was not full in-game acceptance.
- ➕ Imported the first Workling source snapshot into the project repository. The snapshot includes the mod foundation; this entry does not claim that the later golem rounds were already available.
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